﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;

namespace TomAndJerry
{
    class LevelScreen:GameScreen
    {
        int sumItems;
        float maxTime;

        public LevelScreen()
        {

        }



        public override void LoadContent()
        {
            base.LoadContent();
        }

        public override void UnloadContent()
        {
            base.UnloadContent();
        }

        public override void HandleInput()
        {
            base.HandleInput();
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
